måndag 29 november 2010

NS2:FA Entity Overview

The following are the currently planned features in NS2: Frontier Assault:
(Many are quite similar to NS2, some possibly to NS1)

Marines

Classes:
  • Soldier - Can use advanced weaponry (Default: Rifle). Also always has a Pistol and a Switchaxe. Can use combat suits.
  • Engineer - Can use gadgets (Default: None). Also always has a Pistol and a Welder. Can use combat suits.
Weapons:
  • Rifle - Best in medium range. (Default)
  • Shotgun - Best in medium range.
  • Flamethrower - Paralyzes in short range. (Requires 2 CCs)
  • Grenade Launcher - Good vs stationary targets. (Requires 2 CCs)
  • Plasma Repeater - Need to rev up. Easy to aim. Impairs movement. (Requires 3 CCs)
Gadgets:
  • Supply gun - Dispenses Medpacks/Ammo at target.
  • Scanner - Temporary enables motion tracking of nearby aliens and strucutres. (Requires 2 CCs)
  • Mines - Places mines which explode on contact with alien units. (Requires 2 CCs)
  • MASC Designator - A Mobile siege gun follows you. laser point on targets (Requires 2 CCs)
Combat Suits:
  • Jetpack - Few details, but allows greater freedom of movement.
  • Heavy Armor - Dramatically improves armor, but slows movement.
Structures:
  • Command Chair - Only built at certain positions. Unlocks advanced equipment. Used for changing class. Alien objective.
  • Infantry Portal - Marine respawning. Can only be built near CCs.
  • Extractor - Increases resource flow. Can only be built on nozzles.
  • Sentry - Shoots at enemies. Is facing a fixed direction, can but be slowly rotated.
  • Armory - Enables advanced weapons. Restocks ammo and health.
  • Observatory - Enables gadgets. Use to call emergency respawn at nearest CC (costs plasma).
  • Prototype Lab - Enables advanced combat suits and weapon damage upgrades. Electrifies structures in close proximity.

Aliens:

Classes:

  • Skulk - Quick and small melee attacker. Bites, Leaps and Scouts.
  • Gorge - Small and slow builder/support. Builds, Heals and Sieges.
  • Lerk - Small flying ranged support attacker. Harasses, Weakens and Distracts.
  • Fade - Teleporting medium sized melee attacker. Picks off enemies. (Requires 2 Hives)
  • Onos - Giant melee battle cow. Sweeps and Tramples. (Requires 3 Hives)
Structures:
  • Hive - Only built at certain positions. Alien respawning. Unlocks mutations and higher Alien classes. Allows class change nearby. Marine objective.
  • Harvester - Increases resource flow. Can only be built on nozzles.
  • Hydra - Shoots at enemies. Can shoot at any direction.
  • Crag - Heals and protects nearby aliens and strucutres. Unlocks mutations.
  • Whip - Attacks marines and structures. Unlocks mutations.
  • Shade - Cloaks structures and blinds enemies. Unlocks mutations.
  • Shift - Speeds up building of structures, increases movement speed. Unlocks mutations.
Mutations:
  • Adrenaline (movement) - Increases energy (used for attacks/abilities) regeneration.
  • Celerity (movement) - Increases movement speed.
  • Acid (offensive) - Increases damage to buildings.
  • Venom (offensive) - Melee attacks get a small damage-over-time effect to players.
  • Silence (sensory) - Completely silences all noises made within a small radius. Disables alien hearing.
  • Fear Sense (sensory) - Reveals nearby enemies to all aliens.
  • Carapace (defensive) - Increases armor.
  • Regeneration (defensive) - Increases regeneration rate.

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