(Many are quite similar to NS2, some possibly to NS1)
Marines
Classes:
- Soldier - Can use advanced weaponry (Default: Rifle). Also always has a Pistol and a Switchaxe. Can use combat suits.
- Engineer - Can use gadgets (Default: None). Also always has a Pistol and a Welder. Can use combat suits.
- Rifle - Best in medium range. (Default)
- Shotgun - Best in medium range.
- Flamethrower - Paralyzes in short range. (Requires 2 CCs)
- Grenade Launcher - Good vs stationary targets. (Requires 2 CCs)
- Plasma Repeater - Need to rev up. Easy to aim. Impairs movement. (Requires 3 CCs)
- Supply gun - Dispenses Medpacks/Ammo at target.
- Scanner - Temporary enables motion tracking of nearby aliens and strucutres. (Requires 2 CCs)
- Mines - Places mines which explode on contact with alien units. (Requires 2 CCs)
- MASC Designator - A Mobile siege gun follows you. laser point on targets (Requires 2 CCs)
- Jetpack - Few details, but allows greater freedom of movement.
- Heavy Armor - Dramatically improves armor, but slows movement.
- Command Chair - Only built at certain positions. Unlocks advanced equipment. Used for changing class. Alien objective.
- Infantry Portal - Marine respawning. Can only be built near CCs.
- Extractor - Increases resource flow. Can only be built on nozzles.
- Sentry - Shoots at enemies. Is facing a fixed direction, can but be slowly rotated.
- Armory - Enables advanced weapons. Restocks ammo and health.
- Observatory - Enables gadgets. Use to call emergency respawn at nearest CC (costs plasma).
- Prototype Lab - Enables advanced combat suits and weapon damage upgrades. Electrifies structures in close proximity.
Aliens:
Classes:
- Skulk - Quick and small melee attacker. Bites, Leaps and Scouts.
- Gorge - Small and slow builder/support. Builds, Heals and Sieges.
- Lerk - Small flying ranged support attacker. Harasses, Weakens and Distracts.
- Fade - Teleporting medium sized melee attacker. Picks off enemies. (Requires 2 Hives)
- Onos - Giant melee battle cow. Sweeps and Tramples. (Requires 3 Hives)
- Hive - Only built at certain positions. Alien respawning. Unlocks mutations and higher Alien classes. Allows class change nearby. Marine objective.
- Harvester - Increases resource flow. Can only be built on nozzles.
- Hydra - Shoots at enemies. Can shoot at any direction.
- Crag - Heals and protects nearby aliens and strucutres. Unlocks mutations.
- Whip - Attacks marines and structures. Unlocks mutations.
- Shade - Cloaks structures and blinds enemies. Unlocks mutations.
- Shift - Speeds up building of structures, increases movement speed. Unlocks mutations.
- Adrenaline (movement) - Increases energy (used for attacks/abilities) regeneration.
- Celerity (movement) - Increases movement speed.
- Acid (offensive) - Increases damage to buildings.
- Venom (offensive) - Melee attacks get a small damage-over-time effect to players.
- Silence (sensory) - Completely silences all noises made within a small radius. Disables alien hearing.
- Fear Sense (sensory) - Reveals nearby enemies to all aliens.
- Carapace (defensive) - Increases armor.
- Regeneration (defensive) - Increases regeneration rate.
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